Worked directly with the Narrative team to revamp the base game Story, implementing new dialogue trigger and ambient characters.
Used UE4 visual scripting to spawn NPCs, trigger dialogue, and add narrative events to existing combat encounters.
Scripted friendly AI to move throughout the level, fighting and conversing with the player as the mission progresses.
Spawned main characters and triggered ambient dialogue in the Sanctum Player Hub, different dialogue lines would fire throughout the story based on the Player's progression flags.